I’ve been playing around with some ideas for a personal typography project. The idea started as a follow on from my infographic project which was a visual representation of my skill-set.
Archive for the ‘ General ’ Category
Playing with type
Wednesday, June 15th, 2011The future of digital content
Friday, May 20th, 2011I’ve spent far too long writing an article for Smashing Magazine. A mixture of work commitments, lurgies, and weekends away were the main culprits for slowing the article down but I also found myself getting deeper and deeper into the subject matter.
I’m not entirely sure if the good folk at Smashing Magazine are going to publish the article so I won’t go into too much detail about it (yet) but what I will say was it was quite a fun journey. I got to chat (via email) to some clever and influential designers who’s opinions and comments I very much respect. I have a lot of love and passion for our creative industry and these people giving me some of their time reinforced that energy.
Illustrations of Osama’s compound
Tuesday, May 3rd, 2011The importance of milestones
Friday, February 25th, 2011I’ve been taking life-drawing classes for the past few weeks and whilst it’s help me to improve my drawing skills (kinda) it’s also reminded me something about design projects.
Our tutor will tell us at the start of each pose how long we have to draw. This can range from 20 minutes to 1 minute. With the drawing that last for just a minute we were told that this is only enough time to get an outline and at a small scale. The proportions should still be right but we should try and use our instincts to things right rather spending time measuring.
Red makes me angry
Monday, February 21st, 2011There are hundreds of books and websites out there on the subject of so called colour psychology and therapy. Google it for yourself and you’ll find a number of sites that explain what certain colours supposedly mean, and how they apparently make people feel. Many of these theories are based on tests that were done some time ago under artificial, staged environments using colour that was either painted on a wall or shown on a card i.e. with paints or inks.
These theories can make for interesting reading but can sometimes have a negative impact on design projects. The problems begin when clients and stakeholders attach themselves to these theories and start to believe that black is evil, or red will make people angry or full of energy (depending on what theory they subscribe to).



